Break in the loop

The game takes place in the United States, in Chicago during the 1920s, the period of prohibition. Players take on the role of a group of burglars whose goal is to infiltrate Friar’s Inn, a speakeasy in Chicago’s Loop district, in order to steal the proceeds from the sale of bootleg liquor.

Engine : Unreal Engine 4
Role : Game Designer / Technical Game Designer
Released : 2021
plateform : VR PC
Tags :
Local Co-op
Escape Room

VR Required

Break in the loop


About this game

VR Player

VR player have to search and find clues in the rooms they explore in order to advance in the game. He must communicate what he has found and what he sees to the other players, while taking into consideration the clues given by him, in order to solve the puzzles.

Non-VR Player
Non-VR player have clues in paper version. These clues are crucial to solve the different puzzles in the game. Their goal is to pass on their clues to the VR player and also to hear the player describe what he is seeing.

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Puzzle Design

Created solvable puzzles in cooperation between VR and reality.


Programmed puzzles and events using the Unreal Engine Blueprint.


Wrote extensive documentation for the team.

QA Testing and Playtest

Tested scenes and puzzles  and ran playtesting sessions.

Copyright © 2023 by Ocrano & Blasser Bastien

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About me :

Hi, my name is Bastien Blasser and my goal is to become one of the best game designer in the video game industry!
My love of video games began with my first game, Starsky & Hutch (2003), which aroused my curiosity and marked the start of a passion that has never left me.

When I discovered the DS console, I plunged into the captivating worlds of Zelda, Mario and Pokémon.

After that, I also discovered the world of Mmorpgs with World of Warcraft, Everquest and Dofus. Today, I’m still very interested in this type of game, and my favorite is Final Fantasy XIV.

During my teenage years, I also discovered the Japanese culture through mangas such as “City Hunter” (Nicky Larson), “One Piece” (especially its worldbuilding) and “Another”, which fed my creativity.

I also developed an interest in horror thanks to games like Silent Hill 2, which made me realize that fear isn’t just about jump scares, but relies on atmosphere, sound design and tension.

After high school, I explored sound design, but soon realized that my real passion lay in game design. I immersed myself in the study of game mechanics, storytelling and world design. Today, as a freshly graduated game designer, I’m determined to push back the boundaries of creativity in the video game industry. I want to create captivating games and offer unique experiences to players! I’ve still got a long way to go before I reach my goal, but I’m going to do my best until I reach it !