You are a deliveryman tasked with bringing supplies to a famine-stricken village. When you arrive, you find that the provisions have been poisoned, and creatures are attacking the villagers. You must find a way to escape the village and warn others of the danger.

Engine : Unreal Engine 5
Role : Game Designer
Released : 2023
plateform : PC
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Play Meadowlark



Meadowlark Rebirth An Entire Rework
We decided to rework the prototype in a week-long game jam-like event, focusing on the combat aspect and recreating a vintage PS1 look using a PSX shader to evoke nostalgia for our first horror games. We believe that the combination of modern combat mechanics and a vintage PS1 look will create a unique and immersive experience for players.

Here you can see the very first version of Meadowlark :

We developed a survival horror game called The Meadowlark Curse during one month in our first year of school. However, we were not satisfied with the results, so we started working on a combat prototype called Meadowlark in our free time. We are still developing this project in our free time to reach his true potential !

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Authored clear and concise documentation for the combat prototype.


Wrote and implemented scripts for events and mechanics in Unreal Engine.

Enemy design

Created enemies, including behavior, alignment, and balance.

Map design

Created exterior and interior environments, including level layouts, props, and lighting.

Copyright © 2023 by Ocrano & Blasser Bastien

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About me :

Hi, my name is Bastien Blasser and my goal is to become one of the best game designer in the video game industry!
My love of video games began with my first game, Starsky & Hutch (2003), which aroused my curiosity and marked the start of a passion that has never left me.

When I discovered the DS console, I plunged into the captivating worlds of Zelda, Mario and Pokémon.

After that, I also discovered the world of Mmorpgs with World of Warcraft, Everquest and Dofus. Today, I’m still very interested in this type of game, and my favorite is Final Fantasy XIV.

During my teenage years, I also discovered the Japanese culture through mangas such as “City Hunter” (Nicky Larson), “One Piece” (especially its worldbuilding) and “Another”, which fed my creativity.

I also developed an interest in horror thanks to games like Silent Hill 2, which made me realize that fear isn’t just about jump scares, but relies on atmosphere, sound design and tension.

After high school, I explored sound design, but soon realized that my real passion lay in game design. I immersed myself in the study of game mechanics, storytelling and world design. Today, as a freshly graduated game designer, I’m determined to push back the boundaries of creativity in the video game industry. I want to create captivating games and offer unique experiences to players! I’ve still got a long way to go before I reach my goal, but I’m going to do my best until I reach it !